Taking the revolutionaries is the way to go on this one. $2,000 is a small sum when Lord Oakmont will give you $4-5,000 as one of his rewards. If your relations with the crown get too low, your mandate time will start getting reductions. Unfortunately, dealing with the smugglers tends to have a negative impact on your relations with the crown and don't really help your revolution. New trade routes will give you more options when sending out your new ships. Not only does it give you Revolutionary citizens, but it also grants you educated citizens that are required to staff certain buildings.Īdding these citizens will start to sway a revolution in your favor. The first option, Import Revolutionaries, seems to be the best. The above picture is typical of Evita's rewards for completing her quests. One of your assistants, Evita Vasquez will give you quests that will help you recruit citizens more willing to see a revolution in your tiny little island country.
If you want a more detailed article on how to gain support, please check this one out that I did after I learned a few things. Keep in mind, once the king decides he doesn't want a sea palace after all, you won't get many more opportunities to extend your time. If you've been successful enough, you might have six years or more in built up time, then you could afford to take a different prize. The above reasons are why I always go with extended time, unless something else has become very high on my radar. The downside is that their opinion will still be in favor of the crown, you'll have more people to give jobs and homes that you probably won't have this early in the game. Taking it as a personal gift to your Swiss account means you'll be setting yourself up for a sweet retirement, but it won't mean anything if you get kicked out of the Governor's Palace.įresh Colonists are nice because they will help your island grow. Adding to your treasury can give you a nice boost if you're starving for cash, but if your docks are working hard, you shouldn't need this option often. If you don't choose any extra time, you'll be deposed rather quickly. This option simply gives you more time to build your revolution before having to declare independence. You will definitely want to choose "extend your mandate" more often than the other options. Nearly each one will give you the following options add to your treasury, put the money in your Swiss Bank account, add time to your mandate, or add several colonists.
The king's representative, Lord Oaksworth, often gives you missions in the campaign mode. There is really only one way of doing this. They also increase the frequency at which you can get newly gained citizens to your island. This is the simplest and best way to earn money. Each dock gives you one ship to send out on shipping contracts. You should start building docks on a regular basis. Spending just a little time appeasing a few trading companies will get you plenty of potential shipping contracts. It allows you to start with a few extra trade routes. He tries to upsell you on the "platinum" package. He offers you a few different options on how to set up trading for your island.
You'll open up talking to the advisor from the king.
To become independent you essentially have three things you will need to focus on: extending your time, making money, and gaining revolutionary support.
There are plenty of ways you can choose to do this, but the easiest is to become financially stable and convince your people that Monarchial rule is out and a Dictatorship is in or at least a Democracy that happens to keep electing the same guy.